Settlers can get diseased, and cured for moderate amount of resources
Sometimes within the settlement and sometimes a settler returning from an expedition can get one of the 4 fatal diseases: wither, dust poisoning, common cold and clay skin.
Diseased units will have their benefits reduced as well as movement and combat finesse.
Unit portraits are now displayed on detail panels.
New settlement outskirts improvements
New tower improvements
Equipped items can now be removed through the population panel.
Full multilanguage support, now all allowed locales will have fully translated display. (English and Turkish are the possible selections for the time being.)
Hostile AI has acquired more fixes, and now has better prioritation against all settlement units.
Fixed a bunch of bugs where hostile units would skip actions such as attacking, animating or death.
Better world settlement action vocalization (broadcasting events, renowned mods)
Settlers now regenerate hitpoints daily instead of during activity time.
Fallen structures will downgrade to last upgrade. Base tier structures will not downgrade.
New settlement expedition upgrades
Tower improvements
Invasions! After the first week every 4 days now there is a chance to get invaded by hostile packs of various world threats. Existing threat types are Wild, Raider, Madness Driven, Clown, Mystical and Unknown.
Simulated threats during encounters have their stats slightly increased, this will cause harsher odds on most encounters in late game.
Tooltips now also display equipment stats along with the rest of the information.
Several new equipment items added to the game.
Player settlements have more cosmetic additions.
The earth has gone haywire, floating rocks, debree and sandstorm is taking over the surrounding area.
Multiplayer support will be added for steam builds in short time in a minor patch, all skirmish modes will be allowed for multiplayer games for up to 4 players. This time will depend on performed tests, and should take a few weeks at most.